I haven’t yet figured out the optimal way to recruit units in this game. Again, not sure on order of Free Trade versus this next one, but you also need to appoint Schact to your inner circle. I have comments in my history about ships if you care more. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Recently got into HoI4 with my friend. Another question lobster-sama, how i should manage intelligence/my spies/etc? So, I realized that it’s necessary to continue producing Civilian factories, albeit at a slower rate as time goes on. Do this for games where Ethiopia grinding is limited, Italy cannot puppet them, and/or Spain will fire early (either he took Falangists or it's Cope's mod with a decided start date for Spain). HoI4. It can backfire if Ethiopia has to be annexed and doing it later pushes you above 5% (or above 10% if you're waiting until Japan vs China starts). As soon as Rhineland is done, we are thus making a b-line for the Industry focuses so we can grab those free extra factories in 1936. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. In fact, this law is probably going to get nerfed in later versions. Tanks against DDay is really hard to deal with for the Allies. With Rhineland + Goebbels, you can go war economy immediately. < > Showing 1-5 of 5 comments . As far as for how many divisions to recruit, I now believe starting with 9 INF divisions in 1936 is sufficient. Switch the land doctrine onto the second electronics tech. 1. Maybe it’s on the ambitious side, but I’m aiming for about 15-16 1936-model light-armored tanks, with a few motorized divisions to beef them up. While Germany is by far the most powerful country in the game, some people still have trouble if you want to vaguely follow the historical timeline of WW2. HOI4 tells me is outdated, please tell me when)) CaptainLuck Feb 5 @ 9:55pm HELLOER JAMERS Navalnylainen Jan 25 @ 4:32am апдейт сделайте пожалуйста Koby Jan 24 @ 12:51pm Очень интересный мод, в котором можно провести многие часы игры в хойке! This guide will be for vanilla but when I play, I … r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So, I made a small guide showing how I was able to finish the war … At least in HoI3, as long as I had sufficient numbers of fighters stationed in Western Germany, the Allies were never able to put too much of a dent in my industry. You should be 60 days ahead on electronics, 60 ahead on concentrated. I try to avoid the two face war. New comments cannot be posted and votes cannot be cast, More posts from the paradoxplaza community. Seems great ( I do not yet fully understand the new system yet), but why do you only put one CV per Strike Fleet? Huge paradox fan, and total HoI4 noob. Later on when you grab the territories you can focus on the planes. Get Goebbels eventually to max out fascism if you went attache, the stability will be worth it and Spain will end at some point. You have more than enough Political Power to be forming your staff and government however the hell you want, so it doesn’t hurt to spend some PP on improving relations with Italy and Japan. Cookies help us deliver our Services. In late 1938, I changed my Mtn template to 3x3 Mtn, and gave support for Eng, Support Arty, and Signal Battalion, but then I realized it was too expensive with XP so I let it be for now. Looks like you're using new Reddit on an old browser. Archived. 1936-37 National Focus Our short-term goal is kicking our industry into gear, so that means we want two particular focuses right out of the gate: Anschluss, and Industry focuses. If you're feeling not ready, you can delay Danzig and take some of the naval foci. Are they worth it? You also have planes to worry about. When manually force-deploy the unit at 97% training completion, the unit that gets trained in its place will start with a 30-50% equipment surplus. I did have, however, have to manually force-deploy maybe about 10 divisions to make sure that I had 550k in time for Anschluss. Hearts of Iron 4 can be unapologetically brutal to new wargamers, due to the sheer number of systems involved – especially with numerous DLC and patches adding extra layers of complexity to the already-sophisticated systems in the base game.Whether it’s figuring out how to structure your forces, or choosing which plan of action to take as an Allied state facing … This part is pretty simple: (1) Rhineland. For mountain troops, I’m never building any new ones, but I did experiment and try to retrofit the ones I already had. Unfortunately, we can’t do Anschluss right away. And yes, I said motorized/tank production starts in late 1937. You're aiming for roughly a 40-50k deficit when WWII begins. That’s because they are expensive to build and costly to supply. Thank you, this is exactly what I've been looking for. They are not going to be very successful at beating any enemy armored units. Anyway, to make a long story short, for now at least, build 8-10 infantry divisions in 1936, and ramp it up to maybe 10-12 when you get to 1937, at least until you’re able to do Anshluss. The Tribe has the knowledge and skill of veteran players without the elitism and toxicity. Sudeten should finish right when Italy finishes justifying on Yugoslavia. When you say 100% in Germany, are you talking about building it yourself in all states or taking the Reichsautobahn focus to give 100% infra in four states? Motorized- early, 1 factory will sustain you for a long time. Tips and tricks of what I do for Germany. I posted this earlier on Reddit and it still holds quite well for the La Resistance content update. Thanks for the guide. AI1 first, I usually go for industry design company first. We also want the Rhineland focus just because it unlocks a lot of other focuses and gives us a shit-ton of free political power right out of the gate. Participants In Spanish The 82+ Best Images Videos - Reddit; BaДџlantД± . Later on, we’ll be needing Tungsten, which you can continue trading from Sweden like you already are now at the start, and steel, which can come from anyone. Don't do it if tank tech is limited. Event (4) Events (5) Inspiration (4) New (4) News (5) Uncategorized (2) Recent posts. I just couldn’t justify spending any more military factories on tanks that will be almost completely obsolete by 1941 anyway, and when you make motorized you’re unnecessarily putting a strain on your oil needs. So, here's what I hope will turn into a community-structured guide for Germany. Schadt will leave after Sudetenland so replace him with Funk for military construction. If you’re building enough divisions at a time and keeping them equipped properly, this will be easy. Also subs 3 and 4 are typically banned but it can be worthwhile to do some naval research for surface raiding if you're ahead on other stuff. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Importantly, I'll need a shit-ton of airplanes -- the majority of them fighters -- to defend my industry in Germany from British bombing. I'm a beginner, Designed for MP but will work for single player too. For everything that comes after, I have not done enough playthroughs of Germany’s buildup years to know what is cost-effective. Steam’s infrastructure made it … Just to fully keep my infantry divisions equipped, I put 10 MIC into infantry weapons right out of the gate and had it increased to 15 MIC by early 1937. As a SP orientated guide, it's not that important because killing the ai is not a challenge. Later, I'd say keep one factory for logistics companies and convert the tanks to mech. рџ™‚To See My Story and … Click here to email us now They demand lots of everything – infantry weapons (from their motorized attachments), oil (to produce and supply), support supplies, and of course the tanks themselves. Both are acceptable, construction is the "late game" play but the timing with conc 4 is great. All The Doctors Hate Me Nov 13, 2016 @ 3:29pm ... DON'T BOTHER MAKING ARMOR UNLESS YOUR GERMANY, BRITAIN, THE USA OR RUSSIA, YOU DON'T HAVE THE RESOURCES FOR IT. We’re not done yet. Buy Oil from USA, two CIC in exchange for 16 Oil from USA. If Spain ends before Anschluss, you need Goebbels to avoid demobilizing. But I can do general outline and then talk about where rules will impact it. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/hoi4/comments/7u6zh1/new_look_here_for_basic_division_templates/. Hello! If there are no plane tech limits, encourage Hungary/Bulgaria to rush fighter 3s. Obviously this all depends on the rules and the mods being used on the server. So, if your Free Trade government keeps selling off your crucial resources, just buy them back at the exact same 8-1 ratio that you sold them. We will eventually need many more military factories than we currently have because our production will tend to increase and increase rather than ever staying flat. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. When we do get our first 150 PP, likely immediately or shortly after finishing our focus National Focus (Rhineland), immediately change your mobilization law to War Economy. Later, lots of factories. Germany is ahead on tanks anyway, so it can wait. For motorized, eventually (like in 1938) I had three columns of two motorized each, with supports for: Eng, Support Arty, Field Hospital. I will, and I'm hoping people will give me feedback and data about build order. You’re going to be modifying your government with political power almost twice as often as all the other nations. Finally, don’t forget the slow and small buildup of MP/Cav we’re making. I cannot remember if I had recon in this one. And both Industry focuses (1 and 2) give us 6 factories apiece (I think, or it might even more?) This means that Germany has a much harder time pushing even infantry compared to 1.3 patch. Press question mark to learn the rest of the keyboard shortcuts. Now- start with Rhineland, and every time you finish a focus, force deploy all units in training (you can use exercise to get their level up later). It's ok to have a deficit before WWII, Poland/Denmark/Low Countries/Austria/Czech will give you guns when they capitulate. Thanks for posting this. Didn't have Germany in a long time but here we are. (2) All 4 focuses necessary to get Industry 1 and 2. Reddit.com Autarky -> Civs -> More Civs -> Research Slot. Why? The only thing necessary for Anschluss/Sudetenland/Czech decisions is an army of sufficient size, 550k for Anschluss, 750k for Sudetenland, and 850k for Czech Fate. Wait! By middle 1937, I had enough CIC from technology and especially from the Anschluss that I was able to build two full factories at a time, and I was building 2x MIC, with the third factory on the que being a CIC. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Remember, this is different from recruitment. Always spend the PP to keep MEFO bills running and improve worker conditions once during the buildup (maybe right after picking a plane company). Note: This is for "Normal" difficulty and "Historical" AI national focus trees options. For my tanks/motorized, some of them went off to Spain and got experience there in the volunteer army for Franco. I’m building 2 at a time and force-deploying them as soon as they’re ready each time, because their training is not a priority. I ended up just assigning my infantry divisions to three different Level 4 Army generals – one for French border, one for Czechoslovakia, which I then moved to Belgium/Netherlands, and one for Poland. What is the best use of my operatives and when is worth to spend civs to build and upgrade the agency? After that, you have the same dilemma of Bormann first or after war eco. Concentrated seems to have multiple 20% stacking bonuses for IC output, and I just can’t say no to that. All of the above National Focus decisions should be complete-able by either the end of 1937 or very early 1938. In general, the most important thing is having a good team. You’ve got two deficits, Rubber and Oil. In the beginning of the game, I tried to build 1 and then 1.5 civilian factories at a time, as more CIC became available, but by middle 1936 I was producing just one CIC and one MIC, with one of them at only half construction strength. You really need to win the air war in multiplayer. It’s not so many that you can’t equip them, and it’s more than 8, which seems a little on the light side and won’t get you to 550k field manpower by March 1937 for Anschluss. Why do you recommend putting troops around Czechoslovakia? Our need for additional resources will also increase as we build more factories. No particular reason. Pressure them in multiple spots and force them to micro, eventually they'll slip up. Now draw offensive attack plans for each army towards the enemy nation’s capital. These guys will be used throughout Poland and France just to keep the natives in check after I conquer them. This is THE premier and most comprehensive HoI4 multiplayer guide that will ever exist. Planes- pure fighters, 16-24 factories on them to start expanding to 50+ later on. which are also huge. Ok. Usually the German Reich fail in the game. Now that a lot of the preliminaries are out of the way, I’m going to explain what I did on the ground and in my production ques throughout 1936 and 1937. For armored tech, don’t worry about any of it until you’ve unlocked the armored research bonuses from the Army 1 and 2 national focuses.